The BuddySystem

is a free suite of Nuke tools, designed to assist with some of the most common tasks a compositor runs into everyday


I’ve designed these tools over the years, based on my experiences as a comp supervisor and HOD working in Animation. Each one targets a fundamental task, and tries to make doing that task intuitive, fast, and easy enough for anyone to pickup, while still being flexible enough for more advanced users

Features

  • A shared design philosophy, which allows an artist that learns to use one, to quickly pick up the others

  • Easy to use at the base level, but also support advanced options for more involved tasks

  • Tool names are both descriptive and unique. Do you need to place a card in 3D? Use the CardBuddy! Can't remember the name of that tool? Tab search for "Buddy" and see the whole suite of tools

  • Quality of life features, that combine what would normally be done with many nodes, or multiple gizmos, into one tool

  • Each node has unique documentation outlining features, user tips and more

  • Self labeling

  • Calibratable per project/render env

  • Production tested

Quick Links

About

MaskBuddy

Create multiple masks with Position/Pref & Normal data, with a variety of 3D shapes

  • 3D transform controls

  • Built in edge cleanup

  • Simplified AOV list

  • Calibration controls

Features

  • Multiple shapes at once

  • Preview image

  • Many shape types

  • Falloff options


DepthBuddy

Create 3D ramps in any direction with Depth/Z & Position/Pref data

  • Optional axis limits

  • Built in edge cleanup

  • Simplified AOV list

  • Calibration controls

Features

  • Preview image

  • Works for depth or pos

  • Falloff options

  • Transform controls


CardBuddy

Place 3D cards in world position & automatically generate holdouts

  • Point clouds

  • Other geo types

  • Simplified AOV list

  • Calibration controls

Features

  • Preview image

  • 2D to 3D placement

  • Holdout options

  • Camera projections


ProjectionBuddy

Project images into World Position/Pref to replace textures, screens or create complex masks

  • 3D transform controls

  • Built in edge cleanup

  • Simplified AOV list

  • Calibration controls

Features

  • Preview image

  • 2D to 3D placement

  • Masking options

  • Sticky projections